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GURPS Space 2e 1st Printing Steve Jackson Games 1990

GURPS Space 2e 1st Printing Steve Jackson Games 1990

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Gurps Space Roleplaying in the Worlds of Tomorrow.

The Future is Yours!
At last... the star-spanningSpace - Sourcebookfor theGeneric Universal Role Playing Systempublished by Steve Jackson Games. In the 128 pages ofGURPS Space 2e, you'll find:

  • Detailed, scientifically correct rules for creating star systems and planets... either randomly, or to fit a specific campaign.
  • 21 character types, with new advantages, disadvantages and skills for a future campaign.
  • Three variant human races - heavy-worlders, light-worlders and Spacers - and guidelines for creating other forms.
  • Four alien races. Meet the savage, near-human Gormelies; the graceful, aggressive Sparrials; the weird, sex-changing Pachekki; and the powerful, half-plant Treefolk.
  • Science-fiction gadgets, weapons, and medical technology.
  • Starship construction rules from TL8 (just around the corner) to TL15+ (science fantasy).
  • Quick but detailed abstract ship combat rules - no ship counters, just roleplaying for a quick determination of fleet damage, individual ship damage, and injury to characters.

GURPS Space 2nddoesn't tie your game to a single background. Rather,GURPS Space 2eis designed for the creative GM who wants to develop his own universe!GURPS Space 2.0presents a wide variety of choices and background information to let you recreate you favorite science fiction background - or build you own.

Years in the making,GURPS Space 2eis a survey of the whole space-adventure genre as it relates to roleplaying. If you're ready to create your own future... it's yours.

Steve Jackson Games

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